Battle hordes -- or are you more in the mood for a local CO-OP or Deathmatch?
Jump and slash platforming.
There isn't damage or lives, but there is knockback and team damage. The closer you are, the more the knockback. Fall into the pit and you will need to press start to respawn.
Screen follows 1P (2D Sonic & Tails style) to avoid gimping jumps, so keep up 2P!
This is actually 3 different engines.
Tile stage support for Pyxel Edit and baseline support for Tiled's .tmx format. This includes variable alpha transparency (visible in the demo). Tiled will
Edited assets from OpenGameArt.org
Basic 2D physics and simu-physics include: