Battle hordes -- or are you more in the mood for a local CO-OP or Deathmatch?
NOTE: if the demo 404s from host throttling on Socket.IO, right or Ctrl click the '(export)' link, then copy and paste the location into a new window/tab. Otherwise you may have to try multiple times.
Jump and slash platforming.
There isn't damage or lives, but there is knockback and team damage. The closer you are, the more the knockback. Fall into the pit and you will need to press start to respawn.
Screen follows 1P (2D Sonic & Tails style) to avoid gimping jumps, so keep up 2P!
This is actually 3 different engines.
Tile stage support for Pyxel Edit and baseline support for Tiled's .tmx format. This includes variable alpha transparency (visible in the demo). Tiled will wipe map values if it detects corrupted data at load, which is pretty scary. Make sure to have back ups if you are manually editing the XML/CSV.
Edited assets from OpenGameArt.org
Basic 2D physics and simu-physics include: