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Brand / IP
id Software, Bethesda, Activision
C, Quake III Arena Engine
▼ Q3A mod programmed in C:
☑ Classes with stats & weapons (Flame Marine, Space Knight, Gladiator, Assassin, Medic).
☑ New gameplay: duck to pick-up items, accuracy while running, single life per round mode.
▼ Teamed only with a 3D artist from Japan:
☑ Medic spawns health pickups, Assassin spawns poison pickups, Flame Marine spawns fire.
☑ Locational damage via raycasting, 'headshot' by hiding head model during blood spatter.
☑ Custom player model with armor that falls off (all models skinned and textured by me).
☑ Custom UI/bitmap fonts with .tga & re-hardcoding.
Development ▼ Redesigned the database client to be 'idiot-proof': ☑ $ 960,000 in estimated print savings from eliminating excessive match prints. ☑ Robust error catching…
Development ▼ Always dress in style regardless of the weather: ☑ API research, wireframe, workflows, front, & back end. ☑ ReactJS using the Open Weather Map API, hooks for…